// ------------------------------------------------------ Naming ------------------------------------------------------
Name McDonnell Douglas F-4E Phantom II Wild Weasel V 
ShortName F-4E
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF4E
Model usafmw.f4e
Texture F4E
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 8.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 4
TurnRightSpeed 4
//Pitch modifiers
LookUpSpeed 4
LookDownSpeed 4
//Roll modifiers
RollLeftSpeed 4
RollRightSpeed 4
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels
NumWheels 4
WheelPosition 0 -20 -10 -53
WheelPosition 1 -20 -10 53
WheelPosition 2 137 -10 4
WheelPosition 3 137 -10 -3
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointSecondary 63 4 -52 leftWing aim9
ShootPointSecondary 63 4 -39 leftWing aim9
ShootPointSecondary 63 4 52 rightWing aim9
ShootPointSecondary 63 4 39 rightWing aim9
ShootPointPrimary 187 13 0 nose minigun
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo aim9
AddAmmo aim7
AddAmmo minigun
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 111 28 0
Passengers 1
Passenger 1 79 32 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneB
PropSoundLength 47
ShootSoundPrimary M60Shoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart coreWheel 100 132 -10 -5 9 25 10
SetupPart leftWingWheel 100 -31 -10 -58 20 25 7
SetupPart rightWingWheel 100 -31 -10 51 20 25 7
SetupPart bay 100 -56 1 -5 96 13 10
SetupPart nose 100 144 11 -11 48 25 22
SetupPart core 100 -98 11 -13 242 43 26
SetupPart core 100 -99 11 -29 185 32 16
SetupPart core 100 -98 11 13 185 32 16
SetupPart tail 100 -188 11 -13 90 43 26
SetupPart tail 100 -188 54 -1 98 43 2
SetupPart tail 100 -191 21 14 49 20 37
SetupPart tail 100 -191 21 -50 49 20 37
SetupPart leftWing 100 -95 14 -117 147 10 90
SetupPart rightWing 100 -95 14 28 148 10 91
CollisionPoint 192 21 0 nose
CollisionPoint 39 21 0 core
CollisionPoint -53 16 82 rightWing
CollisionPoint -54 16 -82 leftWing
CollisionPoint -160 59 -1 tail

BulletDetection 10


//Collison Points
